I am an artist, educator, and admirer of all things geek. I have over 10 years of experience in digital media production with primary disciplines including 3D modeling, texture authoring, environment lighting, photorealistic rendering, product animation, game art creation, and production/pipeline management. As an educator, I strive to develop students’ skills in game art development, digital rendering & animation, and project management, while managing professional relationships with local, national, and international partners.
I am a passionate and creative digital rendering artist and educator with proven leadership, networking, and project management experience seeking to educate and inspire artists in all fields of digital media while continuing to pursue personal artistic aspirations. I aim to sharpen artists’ technical proficiencies as well as help them to develop networking skills, understand industry standard workflows, and develop a professional growth mindset.
Development and teaching of curriculum focusing on 3D rendering, game art development, project management, and industry professionalism.
Developing high detail, photo-realistic renderings and providing pipeline support to other artists